Python Guide

A comprehensive handbook for Python beginners

Introduction to Python

What is Python?

Python is an easy-to-learn, versatile, and popular programming language. It is used in various fields such as web development, data analysis, AI, automation, and more.

Pro Tip: Why Python?

Python's readability and simplicity make it perfect for beginners. Its "batteries included" philosophy means you can accomplish a lot with minimal code, allowing you to focus on solving problems rather than wrestling with syntax.

Advantages of Python:

  • Easy to read and write
  • Extensive standard library
  • Cross-platform
  • Active community
  • Versatile applications (web, data science, AI, automation)
  • Great for prototyping and production

Installing Python

  1. Download: Download Python from python.org.
  2. Installation: Follow the instructions. Enable "Add Python to PATH" during installation.
  3. Verify: Open the terminal and enter python --version.
Pro Tip: Python Versions

Python has two major versions still in use: Python 2 and Python 3. Always use Python 3 for new projects as Python 2 is no longer supported. Most modern code examples and libraries are written for Python 3.

Recommended IDEs:

  • VSCode: Flexible and customizable with excellent Python extensions.
  • PyCharm: Feature-rich IDE specifically designed for Python development.
  • Jupyter Notebook: Ideal for data analysis, scientific computing, and learning.
  • Thonny: Simple IDE designed for beginners learning Python.

First Program:

print("Hello, World!") # This displays the text "Hello, World!" in the console
Try It Yourself: Hello World
print("Hello, World!")
Output will appear here...

Getting Started Resources

Python.org Official Tutorial
The official Python tutorial from the creators of the language.
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Automate the Boring Stuff with Python
Free online book teaching practical Python programming.
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Programming Basics

Variables and Data Types

Variables store data. Python is dynamically typed, meaning you don't need to declare variable types explicitly.

Type Description Example
Integer Whole numbers 42
Float Decimal numbers 3.14
String Text 'Hello'
Boolean Truth values True, False
List Ordered collection [1, 2, 3]
Dictionary Key-value pairs {'name': 'Alice'}

Example:

# Variable assignment name = "Alice" # String - stores text data age = 25 # Integer - stores whole numbers height = 5.7 # Float - stores decimal numbers is_student = True # Boolean - stores True or False # Using variables in a formatted string print(f"Name: {name}, Age: {age}, Height: {height}, Student: {is_student}")
Try It Yourself: Variables
# Create variables for your name, age, and favorite hobby # Then print a sentence using all three variables name = "Your Name" age = 25 hobby = "coding" print(f"My name is {name}, I am {age} years old, and I love {hobby}!")
Output will appear here...
Pro Tip: Naming Variables

Use descriptive names for variables. Python convention is to use lowercase with underscores for variable names (snake_case), like user_name or total_score.

Input and Output

  • Input: input() - Gets user input from the console
  • Output: print() - Displays information to the console

Example:

# Getting user input username = input("What is your name? ") # Prompts user and stores their response # Displaying output print(f"Hello, {username}!") # Prints a greeting with the username
Try It Yourself: Input and Output
# This program calculates the area of a rectangle # Get width and height from user width = float(input("Enter width: ")) height = float(input("Enter height: ")) # Calculate area area = width * height # Display result print(f"The area of the rectangle is {area} square units")
Output will appear here...

Common Pitfalls with Variables and Input

The input() function always returns a string

Even if the user enters a number, input() returns it as a string.

Convert the input to the appropriate type: age = int(input("Enter age: "))

Using a variable before assigning it

Trying to use a variable that hasn't been defined yet will cause an error.

Always initialize variables before using them.

Basic Python Resources

Python Variables Tutorial
Comprehensive guide to variables in Python.
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Python Data Types
Detailed explanation of Python's built-in data types.
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Control Structures

Conditions (if, elif, else)

Conditional statements allow your program to make decisions based on conditions.

Example:

# Basic if statement age = int(input("Enter your age: ")) # Get age from user and convert to integer if age >= 18: # Check if age is 18 or older print("You are an adult.") # This runs if the condition is True elif age >= 13: # This condition is checked if the first condition is False print("You are a teenager.") else: # This runs if all conditions above are False print("You are a child.")
Try It Yourself: Grade Calculator
# Grade calculator # Get score from user score = int(input("Enter your score (0-100): ")) # Determine grade if score >= 90: grade = "A" elif score >= 80: grade = "B" elif score >= 70: grade = "C" elif score >= 60: grade = "D" else: grade = "F" # Display result print(f"Your grade is: {grade}")
Output will appear here...
Pro Tip: Compound Conditions

You can combine conditions using logical operators: and, or, and not.

Example: if age >= 18 and has_id == True:

Loops

Loops allow you to repeat code multiple times.

for loop:

Used to iterate over a sequence (like a list, tuple, or string).

# Looping through a range of numbers for i in range(1, 6): # Loops from 1 to 5 (6 is excluded) print(f"Number: {i}") # This line runs 5 times with i taking values 1, 2, 3, 4, 5 # Looping through a list fruits = ["apple", "banana", "cherry"] for fruit in fruits: # For each item in the list print(f"I like {fruit}s") # This line runs once for each item

while loop:

Repeats as long as a condition is true.

# Countdown example x = 5 while x > 0: # This loop continues as long as x is greater than 0 print(x) # Print the current value of x x -= 1 # Decrease x by 1 (same as x = x - 1) print("Blast off!")
Try It Yourself: FizzBuzz
# FizzBuzz - a classic programming challenge # For numbers 1 to 20: # - Print "Fizz" for numbers divisible by 3 # - Print "Buzz" for numbers divisible by 5 # - Print "FizzBuzz" for numbers divisible by both 3 and 5 # - Print the number itself for all other cases for num in range(1, 21): if num % 3 == 0 and num % 5 == 0: print("FizzBuzz") elif num % 3 == 0: print("Fizz") elif num % 5 == 0: print("Buzz") else: print(num)
Output will appear here...

Common Pitfalls with Control Structures

Infinite loops

A while loop will run forever if its condition never becomes False.

Always ensure there's a way for the loop condition to become False. Include a counter or break statement if necessary.

Indentation errors

Python uses indentation to define code blocks. Inconsistent indentation causes errors.

Use consistent indentation (4 spaces per level is the Python standard).

Control Flow Resources

Python Control Flow
Official Python documentation on control flow tools.
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Python Loops Tutorial
Comprehensive guide to loops in Python.
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Functions

Defining and Calling Functions

Functions are reusable blocks of code that perform specific tasks.

# Defining a simple function def greet(name): """This function prints a greeting message.""" # Docstring - describes what the function does return f"Hello, {name}!" # Return statement - sends a value back when the function is called # Calling the function message = greet("Alice") # Call the function with the argument "Alice" print(message) # Prints: Hello, Alice!
Pro Tip: Docstrings

Always include docstrings in your functions to explain what they do. This helps other developers (and future you) understand your code. You can access a function's docstring using help(function_name).

Parameters and Arguments

  • Parameters: Variables listed in the function definition
  • Arguments: Values passed to the function when calling it

Types of Parameters:

# Required parameters def add(a, b): return a + b # Default parameters def greet(name, greeting="Hello"): # greeting has a default value return f"{greeting}, {name}!" # Variable-length arguments (*args) def sum_all(*numbers): # Can accept any number of positional arguments return sum(numbers) # Keyword arguments (**kwargs) def create_profile(**details): # Can accept any number of keyword arguments return details # Examples of calling these functions print(add(5, 3)) # Output: 8 print(greet("Alice")) # Output: Hello, Alice! print(greet("Alice", "Hi")) # Output: Hi, Alice! print(sum_all(1, 2, 3, 4)) # Output: 10 print(create_profile(name="Alice", age=25, city="New York")) # Output: {'name': 'Alice', 'age': 25, 'city': 'New York'}
Try It Yourself: Temperature Converter
# Temperature conversion functions def celsius_to_fahrenheit(celsius): """Convert Celsius to Fahrenheit.""" return (celsius * 9/5) + 32 def fahrenheit_to_celsius(fahrenheit): """Convert Fahrenheit to Celsius.""" return (fahrenheit - 32) * 5/9 # Test the functions temp_c = 25 temp_f = celsius_to_fahrenheit(temp_c) print(f"{temp_c}°C is equal to {temp_f:.1f}°F") temp_f = 98.6 temp_c = fahrenheit_to_celsius(temp_f) print(f"{temp_f}°F is equal to {temp_c:.1f}°C")
Output will appear here...

Lambda Functions

Small anonymous functions defined with the lambda keyword.

# Regular function def square(x): return x * x # Equivalent lambda function square_lambda = lambda x: x * x # Using lambda with built-in functions numbers = [1, 2, 3, 4, 5] squared = list(map(lambda x: x * x, numbers)) # [1, 4, 9, 16, 25]

Common Pitfalls with Functions

Forgetting to return a value

If you don't include a return statement, the function returns None by default.

Always include a return statement if your function needs to produce a value.

Mutable default arguments

Using mutable objects (like lists or dictionaries) as default arguments can lead to unexpected behavior.

Use None as the default and create the mutable object inside the function.

# Problematic def add_item(item, items=[]): # items list is created once when function is defined items.append(item) return items # Better approach def add_item(item, items=None): if items is None: items = [] # Create a new list each time when no list is provided items.append(item) return items

Function Resources

Python Functions Tutorial
Comprehensive guide to functions in Python.
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Lambda Functions
Detailed explanation of lambda functions and their uses.
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Data Structures

Lists

Ordered, mutable collections of items.

# Creating a list fruits = ["apple", "banana", "cherry"] # A list of strings # Accessing elements (indexing starts at 0) first_fruit = fruits[0] # "apple" last_fruit = fruits[-1] # "cherry" (negative indices count from the end) # Modifying lists fruits.append("orange") # Add to the end: ["apple", "banana", "cherry", "orange"] fruits.insert(1, "blueberry") # Insert at position: ["apple", "blueberry", "banana", "cherry", "orange"] fruits.remove("banana") # Remove by value: ["apple", "blueberry", "cherry", "orange"] popped = fruits.pop() # Remove and return last item: "orange", fruits becomes ["apple", "blueberry", "cherry"] # Slicing first_two = fruits[0:2] # ["apple", "blueberry"] (end index is exclusive) # or simply: fruits[:2] # List comprehensions - a powerful way to create lists numbers = [1, 2, 3, 4, 5] squares = [x**2 for x in numbers] # [1, 4, 9, 16, 25] even_squares = [x**2 for x in numbers if x % 2 == 0] # [4, 16]
Try It Yourself: List Operations
# Working with lists # Create a list of your favorite movies movies = ["The Matrix", "Inception", "Interstellar", "The Dark Knight"] # Print the list print("My favorite movies:", movies) # Add a new movie movies.append("Avengers: Endgame") print("After adding a movie:", movies) # Remove a movie movies.remove("The Matrix") print("After removing a movie:", movies) # Sort the list alphabetically movies.sort() print("Sorted movies:", movies) # Create a list of movie lengths using list comprehension lengths = [len(movie) for movie in movies] print("Movie name lengths:", lengths)
Output will appear here...

Dictionaries

Collections of key-value pairs, allowing fast lookup by key.

# Creating a dictionary person = { "name": "Alice", "age": 25, "city": "New York" } # A dictionary with string keys and mixed value types # Accessing values name = person["name"] # "Alice" # or safely with .get() method: age = person.get("age", 0) # Returns 0 if "age" doesn't exist # Modifying dictionaries person["email"] = "alice@example.com" # Add new key-value pair person["age"] = 26 # Modify existing value del person["city"] # Remove a key-value pair # Dictionary methods keys = person.keys() # Get all keys values = person.values() # Get all values items = person.items() # Get all key-value pairs as tuples # Dictionary comprehensions numbers = [1, 2, 3, 4, 5] squares_dict = {x: x**2 for x in numbers} # {1: 1, 2: 4, 3: 9, 4: 16, 5: 25}

Tuples

Ordered, immutable collections of items.

# Creating a tuple coordinates = (10, 20) # A tuple of integers # Accessing elements x = coordinates[0] # 10 y = coordinates[1] # 20 # Tuple unpacking x, y = coordinates # x = 10, y = 20 # Tuples are immutable - this will cause an error: # coordinates[0] = 15 # TypeError: 'tuple' object does not support item assignment

Sets

Unordered collections of unique items.

# Creating a set fruits = {"apple", "banana", "cherry"} # A set of strings # Adding and removing items fruits.add("orange") # Add an item fruits.remove("banana") # Remove an item (raises error if not found) fruits.discard("kiwi") # Remove if present (no error if not found) # Set operations a = {1, 2, 3, 4} b = {3, 4, 5, 6} union = a | b # {1, 2, 3, 4, 5, 6} intersection = a & b # {3, 4} difference = a - b # {1, 2} symmetric_difference = a ^ b # {1, 2, 5, 6}

Common Pitfalls with Data Structures

Modifying a list while iterating over it

This can lead to unexpected behavior or errors.

Create a copy of the list to iterate over, or use list comprehension to create a new filtered list.

KeyError when accessing dictionary keys

Trying to access a non-existent key with square brackets raises a KeyError.

Use the .get() method with a default value: dict.get('key', default_value)

Confusing mutable and immutable types

Lists and dictionaries are mutable (can be changed), while strings, tuples, and numbers are immutable.

Be aware of which data types are mutable and which are immutable. When you need an unchangeable collection, use a tuple instead of a list.

Data Structures Resources

Python Data Structures
Official Python documentation on data structures.
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Python Collections Module
Specialized container datatypes beyond the built-in types.
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Object-Oriented Programming

Classes and Objects

Classes are blueprints for creating objects. Objects are instances of classes.

# Defining a class class Person: # Class attribute (shared by all instances) species = "Homo sapiens" # Constructor method (initializes object attributes) def __init__(self, name, age): # Instance attributes (unique to each instance) self.name = name # Store the name parameter as an instance attribute self.age = age # Store the age parameter as an instance attribute # Instance method def greet(self): return f"Hello, my name is {self.name} and I am {self.age} years old." # Instance method with parameters def celebrate_birthday(self): self.age += 1 # Increment age by 1 return f"Happy Birthday! {self.name} is now {self.age} years old." # Creating objects (instances of the Person class) alice = Person("Alice", 25) # Create a Person object with name="Alice" and age=25 bob = Person("Bob", 30) # Create another Person object # Accessing attributes print(alice.name) # Output: Alice print(bob.age) # Output: 30 print(alice.species) # Output: Homo sapiens (accessing class attribute) # Calling methods print(alice.greet()) # Output: Hello, my name is Alice and I am 25 years old. print(bob.celebrate_birthday()) # Output: Happy Birthday! Bob is now 31 years old.
Try It Yourself: Bank Account Class
# Create a BankAccount class class BankAccount: def __init__(self, account_number, owner_name, balance=0): self.account_number = account_number self.owner_name = owner_name self.balance = balance def deposit(self, amount): if amount > 0: self.balance += amount return f"Deposited ${amount}. New balance: ${self.balance}" return "Amount must be positive" def withdraw(self, amount): if amount > 0: if amount <= self.balance: self.balance -= amount return f"Withdrew ${amount}. New balance: ${self.balance}" return "Insufficient funds" return "Amount must be positive" def get_balance(self): return f"Current balance: ${self.balance}" # Create an account and perform transactions account = BankAccount("12345", "John Doe", 100) print(account.get_balance()) print(account.deposit(50)) print(account.withdraw(25)) print(account.withdraw(200)) # Should fail
Output will appear here...

Inheritance

Inheritance allows a class to inherit attributes and methods from another class.

# Parent class class Animal: def __init__(self, name, species): self.name = name self.species = species def make_sound(self): return "Some generic animal sound" def info(self): return f"{self.name} is a {self.species}" # Child class inheriting from Animal class Dog(Animal): def __init__(self, name, breed): # Call the parent class's __init__ method super().__init__(name, species="Dog") self.breed = breed # Override the parent class's method def make_sound(self): return "Woof!" # Add a new method def wag_tail(self): return f"{self.name} wags tail happily" # Create instances generic_animal = Animal("Generic", "Unknown") my_dog = Dog("Buddy", "Golden Retriever") # Using inherited and overridden methods print(generic_animal.info()) # Output: Generic is a Unknown print(generic_animal.make_sound()) # Output: Some generic animal sound print(my_dog.info()) # Output: Buddy is a Dog (inherited method) print(my_dog.make_sound()) # Output: Woof! (overridden method) print(my_dog.wag_tail()) # Output: Buddy wags tail happily (new method)
Pro Tip: Special Methods

Python classes can implement special methods (also called "dunder" methods) that allow instances to work with built-in functions and operators.

class Vector: def __init__(self, x, y): self.x = x self.y = y # Allow using the + operator with Vector objects def __add__(self, other): return Vector(self.x + other.x, self.y + other.y) # Define string representation for print() def __str__(self): return f"Vector({self.x}, {self.y})" # Define representation for debugging def __repr__(self): return f"Vector({self.x}, {self.y})" v1 = Vector(1, 2) v2 = Vector(3, 4) v3 = v1 + v2 # Uses __add__ method print(v3) # Uses __str__ method, Output: Vector(4, 6)

Common Pitfalls with OOP

Forgetting self parameter

All instance methods need self as their first parameter.

Always include self as the first parameter in instance methods.

Confusing instance and class attributes

Class attributes are shared by all instances, while instance attributes are unique to each instance.

Define instance attributes in __init__ with self.attribute_name, and class attributes directly in the class body.

OOP Resources

Python OOP Tutorial
Comprehensive guide to object-oriented programming in Python.
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Python Special Methods
Guide to Python's special methods (dunder methods).
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Advanced Topics

File Handling

Reading from and writing to files is a common task in programming.

# Writing to a file with open("example.txt", "w") as file: # 'w' mode opens for writing (creates file if it doesn't exist) file.write("Hello, World!\n") # Write a string to the file file.write("This is a test file.\n") # Write another line # Reading from a file with open("example.txt", "r") as file: # 'r' mode opens for reading # Read the entire file as a string content = file.read() print(content) # Reading line by line with open("example.txt", "r") as file: for line in file: # Iterate through each line print(line.strip()) # strip() removes the newline character # Appending to a file with open("example.txt", "a") as file: # 'a' mode opens for appending file.write("This line is appended.\n")
Pro Tip: Using with Statements

Always use the with statement when working with files. It automatically handles closing the file, even if an exception occurs.

Exception Handling

Handling errors gracefully to prevent program crashes.

# Basic try-except try: x = int(input("Enter a number: ")) # Try to convert input to integer result = 10 / x # Try to divide 10 by x print(f"10 divided by {x} is {result}") except ValueError: # Catches the error if input can't be converted to int print("That's not a valid number!") except ZeroDivisionError: # Catches the error if x is 0 print("You can't divide by zero!") except Exception as e: # Catches any other exceptions print(f"An error occurred: {e}") finally: # This block always executes, regardless of whether an exception occurred print("Execution completed.") # Raising exceptions def validate_age(age): if age < 0: raise ValueError("Age cannot be negative") if age > 120: raise ValueError("Age is too high") return age # Custom exceptions class CustomError(Exception): """Base class for custom exceptions""" pass class ValueTooSmallError(CustomError): """Raised when the input value is too small""" pass class ValueTooLargeError(CustomError): """Raised when the input value is too large""" pass
Try It Yourself: Exception Handling
# Calculator with exception handling def calculator(): try: num1 = float(input("Enter first number: ")) num2 = float(input("Enter second number: ")) operation = input("Enter operation (+, -, *, /): ") if operation == "+": result = num1 + num2 elif operation == "-": result = num1 - num2 elif operation == "*": result = num1 * num2 elif operation == "/": result = num1 / num2 else: raise ValueError("Invalid operation") print(f"{num1} {operation} {num2} = {result}") except ValueError as e: if "Invalid operation" in str(e): print(f"Error: {e}") else: print("Error: Please enter valid numbers") except ZeroDivisionError: print("Error: Cannot divide by zero") except Exception as e: print(f"An unexpected error occurred: {e}") # Run the calculator calculator()
Output will appear here...

Modules and Packages

Organizing code into reusable modules and packages.

# Importing modules import math # Import the entire math module from random import randint # Import just the randint function from random module import os as operating_system # Import with an alias # Using imported modules/functions pi_value = math.pi # Access pi constant from math module random_number = randint(1, 10) # Use the imported randint function current_dir = operating_system.getcwd() # Use the aliased module # Creating your own module # In a file named mymodule.py: def greet(name): return f"Hello, {name}!" def add(a, b): return a + b # In another file, import and use your module: import mymodule print(mymodule.greet("Alice")) # Output: Hello, Alice!

List Comprehensions and Generators

Concise ways to create lists and generate sequences of values.

# List comprehension numbers = [1, 2, 3, 4, 5] squares = [x**2 for x in numbers] # [1, 4, 9, 16, 25] # List comprehension with condition even_squares = [x**2 for x in numbers if x % 2 == 0] # [4, 16] # Dictionary comprehension square_dict = {x: x**2 for x in numbers} # {1: 1, 2: 4, 3: 9, 4: 16, 5: 25} # Generator function def count_up_to(max): count = 1 while count <= max: yield count # yield returns a value and pauses the function count += 1 # Using a generator counter = count_up_to(5) for number in counter: print(number) # Prints 1, 2, 3, 4, 5 # Generator expression (similar to list comprehension but creates a generator) squares_gen = (x**2 for x in numbers) # Creates a generator, not a list for square in squares_gen: print(square) # Prints 1, 4, 9, 16, 25
Pro Tip: Generators vs Lists

Use generators when working with large sequences to save memory. Generators produce values on-demand rather than storing the entire sequence in memory.

Decorators

Functions that modify the behavior of other functions.

# Basic decorator def my_decorator(func): def wrapper(): print("Something is happening before the function is called.") func() # Call the original function print("Something is happening after the function is called.") return wrapper # Using the decorator @my_decorator def say_hello(): print("Hello!") # Calling the decorated function say_hello() # Output: # Something is happening before the function is called. # Hello! # Something is happening after the function is called. # Decorator with arguments def repeat(n): def decorator(func): def wrapper(*args, **kwargs): for _ in range(n): result = func(*args, **kwargs) return result return wrapper return decorator @repeat(3) def greet(name): print(f"Hello, {name}!") return name greet("Alice") # Prints "Hello, Alice!" three times

Advanced Python Resources

Python Modules and Packages
Guide to organizing code with modules and packages.
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Python Decorators
Comprehensive guide to Python decorators.
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Common Pitfalls and Best Practices

Indentation Errors

Inconsistent indentation

Python uses indentation to define code blocks. Mixing tabs and spaces or using inconsistent indentation causes errors.

Use consistent indentation (4 spaces per level is the Python standard). Configure your editor to convert tabs to spaces.

Variable Scope Issues

Accessing variables outside their scope

Variables defined inside a function are not accessible outside that function.

Return values from functions if you need to use them outside. Use global variables sparingly and with caution.

Modifying global variables from within functions

This can lead to unexpected behavior and hard-to-find bugs.

Use the global keyword if you must modify a global variable, but it's better to pass variables as arguments and return modified values.

Mutable Default Arguments

Using mutable objects as default arguments

Default arguments are evaluated only once when the function is defined, not each time the function is called.

# Problematic def add_item(item, items=[]): # items list is created once when function is defined items.append(item) return items print(add_item("apple")) # ['apple'] print(add_item("banana")) # ['apple', 'banana'] - not a new empty list! # Better approach def add_item(item, items=None): if items is None: items = [] # Create a new list each time when no list is provided items.append(item) return items

Use None as the default and create the mutable object inside the function.

Copy vs. Reference

Unexpected behavior with mutable objects

When you assign a mutable object (like a list) to a new variable, both variables reference the same object.

# Problematic original = [1, 2, 3] copy = original # This doesn't create a copy, both variables reference the same list copy.append(4) print(original) # [1, 2, 3, 4] - original is also modified! # Better approach import copy original = [1, 2, 3] shallow_copy = original.copy() # or list(original) or original[:] deep_copy = copy.deepcopy(original) # For nested structures

Use appropriate copy methods: .copy(), list(), slicing [:], or copy.deepcopy() for nested structures.

String Formatting

Inefficient string concatenation

Using + to concatenate many strings in a loop is inefficient.

Use join() for concatenating multiple strings, or f-strings/format() for formatting.

# Inefficient result = "" for i in range(1000): result += str(i) # Creates a new string each time # Better approach result = "".join(str(i) for i in range(1000)) # More efficient # Modern string formatting name = "Alice" age = 25 message = f"{name} is {age} years old" # f-string (Python 3.6+) message = "{} is {} years old".format(name, age) # str.format()

Best Practices

  • Follow PEP 8: Python's style guide for code formatting.
  • Write docstrings: Document your functions, classes, and modules.
  • Use meaningful names: Choose descriptive names for variables, functions, and classes.
  • Keep functions small: Each function should do one thing well.
  • Write tests: Use unittest or pytest to test your code.
  • Handle exceptions: Use try-except blocks to handle potential errors.
  • Use virtual environments: Isolate dependencies for different projects.

Python Best Practices Resources

PEP 8 Style Guide
Official Python style guide for code formatting.
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The Hitchhiker's Guide to Python
Best practices for Python development.
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Learning Resources

Online Tutorials and Courses

Python.org Official Tutorial
The official Python tutorial from the creators of the language.
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Automate the Boring Stuff with Python
Free online book teaching practical Python programming.
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Real Python
In-depth articles, tutorials, and courses on Python programming.
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Codecademy Python Course
Interactive Python course for beginners.
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Books

Python Crash Course
A hands-on, project-based introduction to programming.
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Fluent Python
Clear, concise, and effective programming patterns for intermediate to advanced Python developers.
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Effective Python
59 specific ways to write better Python.
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Python Cookbook
Recipes for mastering Python 3.
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Practice Platforms

LeetCode
Platform for practicing coding problems, many of which can be solved with Python.
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HackerRank
Coding challenges and competitions with a dedicated Python track.
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Codewars
Improve your skills by training with others on code challenges.
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Project Euler
Series of challenging mathematical/computer programming problems.
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Documentation and References

Python Official Documentation
Comprehensive reference for the Python language and standard library.
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Python Package Index (PyPI)
Repository of software for the Python programming language.
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Python Cheat Sheets
Quick reference guides for Python syntax and features.
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Community and Support

Stack Overflow
Q&A platform where you can ask Python-related questions.
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Reddit - r/learnpython
Subreddit dedicated to learning Python.
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Python Discord
Discord community for Python discussions and help.
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